Megaglope Studios’ solo-developed project mixes branching runs, class mechanics, artifacts, and card-based combat ahead of its planned November 2026 release.
Megaglobe Studios has announced Into the Crypt; the game is a first-person, 3D roguelike deck builder designed to bridge the card combat mechanics of deck builders and the sense of exploration associated with dungeon crawling.
Into the Crypt places the player within the crypt and constructs the game experience around procedural floors, branching routes, combat encounters, and event decisions that impact the length of each descent.
While the first-person perspective creates a more physically immersive experience than many other deckbuilders, the main selling point of the game is actually the class design.
There are multiple playable classes in Into the Crypt, each with its own deck of cards and mechanical core. The Berserker utilizes Fury as a secondary resource and converts that meter into a component of the Berserker’s combat rhythm.

The Alchemist brews potions during combat, suggesting a more reactive playstyle that relies on preparation and timing.
The Druid leverages the aid of two named allies, Sheaf and Gob, to add additional bodies and actions to the flow of a fight. As such, different runs of Into the Crypt should have class-specific differences in terms of how each class spends resources, generates momentum, and manages unstable situations.
Underneath the surface of Into the Crypt is a card game that is likely robust enough to support these type of class-based approaches.
Steam indicates that there are over 300 unique cards and effects, as well as dozens of status interactions, which suggest that the ruleset of Into the Crypt is centered around creating conditions that stack upon one another, carefully sequencing turns, and establishing an efficient path through a muddled combat situation.

In addition to the card pool, Megaglobe also claims that the crypt contains over 100 enemies, each with their own passive abilities, card-playing patterns, and individual combat personalities.
Each run of Into the Crypt consists of three fully procedural floors that contain branching paths, hidden encounters, and choice-driven events. Additionally there are over 200 items distributed among potions, relics, and secrets, as well as over 75 events that provide additional depth to each run beyond the rewards obtained through combat.
In addition to the standard campaign, Into the Crypt also offers an Endless Crypt mode, which appears to be a suitable fit for players who prefer to push their builds to a normal end-point and continue to see how long their build can sustain itself without the game artificially limiting progress.

Nevertheless, the framework of Into the Crypt appears to be robust. Players who desire card battlers with a greater emphasis on dungeon crawler texture may find that Into the Crypt already possesses a stronger identity than the vast majority of deck-builders currently under development.
The game will be available on Steam, and it will be released in November 2026.


