Bulwark Studios’ tactical sequel launches on PC, PlayStation 5, and Xbox Series X|S with two narrative campaigns, faction-specific combat rules, and a larger strategic layer.
Warhammer 40,000: Mechanicus II is out now, bringing Bulwark Studios and Kasedo Games back to the cold war between the Adeptus Mechanicus and the Necrons.
The sequel launched on May 21, 2026, with availability on PC, PlayStation, and Xbox platforms, and the Steam version is already live with an introductory discount running until May 28.
This follow-up keeps the turn-based tactical core of the 2018 game, but it makes one major structural change right away. Players can now command either side of the conflict. The Adeptus Mechanicus return under Magos Dominus Faustinius, while the Necrons step forward through Vargard Nefershah and her dynasty.
That means two playable factions, two campaigns, and two different tactical identities built around the same war for a contested world.

The story begins after millennia of Necron slumber, with Nefershah mobilizing her legions against the Adeptus Mechanicus forces that have settled on her world without understanding what lies beneath it.
Faustinius, already central to the first Mechanicus, is called back into the conflict to stop the Necron awakening before it spreads further. The setup is pure Warhammer 40,000, ancient arrogance meeting techno-religious obsession, but the important part for strategy players is how that split changes the campaign structure.
The combat system sees the Adeptus Mechanicus using terrain as cover and fighting with a more methodical tactical rhythm, while the Necrons can destroy terrain and reshape engagements through brute force and resilience.

The sequel also adds a wider strategic layer where players fight for control of regions, manage garrisons, and decide which forces to send into each mission.
The Cognition system has also been reworked. In the first game, Cognition was a shared resource used for movement and special abilities.
In Mechanicus II, different unit types generate it in different ways, which makes positioning and role management clearer. Servitors, for example, can reward aggressive body-blocking, while ranged units benefit from taking proper firing positions.

The Necrons follow a different rhythm. Their side brings reanimation protocols and a combat flow based more on damage output and battlefield momentum than on the Mechanicus’ Cognition economy.
Mechanicus II also keeps some important names from the original game’s identity. Composer Guillaume David returns for the soundtrack, while Black Library author Ben Counter returns to continue the Mechanicus saga.
Steam also lists 34 achievements, Steam Cloud support, and full English audio, with interface and subtitle support across several other languages, including Italian, French, German, Spanish, Japanese, Russian, Simplified Chinese, and Korean.


