Clash of Clans is getting ready for its next big milestone, with Town Hall 19 just around the corner. There’s plenty of excitement around the new level, what it will bring, and how it could change the game. But before we move on to the next chapter, Supercell has one final challenge for us to tackle: the Last Town Hall 18 Challenge.
This one is quite interesting, as it features one of the more advanced attack strategies used at Town Hall 18. While the setup might look a little intimidating, especially if you’re not familiar with the combination of Fireball, Giant Arrow, and Rocket troops, the attack becomes much easier once you understand the deployment order. Here’s how you can get that final three-star victory at Town Hall 18.
Introducing the Last Town Hall 18 Challenge in Clash of Clans
As the name suggests, the Last Town Hall 18 Challenge is a final send-off to the current Town Hall level before Town Hall 19 arrives.
The attack revolves around a Grand Warden Fireball charge, followed by the Giant Arrow from the Archer Queen and a ground-and-air push featuring Rocket Balloons, Super Minions, and other supporting troops.
The most important part is getting the initial defenses out of the way. Once you’ve cleared the central section with your Heroes and Fireball, the remaining attack becomes much easier to manage.
Rewards don’t change much; completing the attack with three stars will give you resources alongside 400 XP, 25 Gems, and 1x Power Potion.
How to beat the Last Town Hall 18 Challenge in Clash of Clans
Start by making sure your Grand Warden is set to Ground Mode, as this strategy begins with a Warden charge. Deploy him at the very bottom of the base. Before activating the Fireball, prepare the Invisibility Spell placements.
You’ll need four of them: one covering the Wizard Tower and Super Wizard Tower, another covering the Mortar and Archer Tower, the third covering the X-Bow, Builder Hut, and Air Defense, and the final one covering the Monolith.
Now activate the Grand Warden’s Fireball and immediately follow it with two Earthquake Spells on the Multi-Archer Tower. Place them slightly toward the right so that you also hit the Revenge Tower. Deploy all your Healers on the Warden to keep him alive as he moves through the base.

The next part needs to be done fairly quickly. Deploy the Archer Queen with the Giant Arrow on the far right side, just beyond the Army Camp. At the same time, place the Dragon Duke on the left Army Camp and activate both Hero abilities immediately.
Follow this by dropping three Earthquake Spells in the middle section, targeting the Monolith, Clan Castle, and Fire Spitter. Getting these defenses down is arguably the trickiest part of the entire challenge. If you manage this opening correctly, you’re in a very good position to secure the three stars.
Next, move to the top of the base, deploy a Super Minion near the Bomb Tower, followed by two Balloons near the Mortar. Once the Bomb Tower is destroyed, send all five Rocket Balloons towards the X-Bow. After taking it down, deploy your Flinger from the top side of the base, followed by your Archers.
For the left side, bring in the Ice Golem, Meteor Golem, and Barbarian King. You can also deploy the Furnaces from this side, alongside the Rune Witch and Druid. Add two Super Minions toward either side of the upper section to help with the remaining defenses.
As your troops move deeper into the base, keep an eye on the Logger Guardian. You should be able to take it down with your army, but don’t hesitate to use a Freeze Spell if it starts causing trouble. You can also freeze the Cake alongside the Multi-Infernos to give your troops some breathing room.
Use your two Totem Spells behind the Cake to support the advancing army. If the defending Heroes become a problem, you can also drop your Poison Spell on them to slow them down and help your troops deal with them.
Once your Barbarian King reaches the middle of the base, activate his ability to help him push through the remaining defenses. From here, let your troops continue clearing the base and use any remaining spells wherever you need additional support. And that’s how you complete the Last Town Hall 18 Challenge!
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