Here’s a look at all the new turn-based RPGs available right now, based on their recent releases. For those who might not know, this is the weekend roundup where I gather every project that debuted over the past few days in any form, nothing gets left out, whether it’s a demo, a playtest, an early access launch, or a full release.
This recap is especially packed, so much so that I had to filter out a few titles, which I only do when there’s an overload. I’m pretty sure you didn’t know about many of these, so go ahead, try them out, and let me know what you think.
Escape from Ever After
- Developers: Sleepy Castle Studio, Wing-It! Creative
- Platforms: PC, PlayStation, Xbox, Nintendo Switch
- Release Date: January 23, 2026
- Steam Page
I’m opening the article with a title that has been consistently orbiting the TBL scene, and one I’ve covered more than once. This week, Escape from Ever After has finally launched on PC and consoles.
It is an adventure RPG by Sleepy Castle Studio that follows Flynt Buckler, a storybook adventurer who storms Tinder’s castle and finds it repurposed as Ever After Inc’s corporate HQ, which pushes Flynt and Tinder into taking office jobs so they can sabotage the takeover from the inside.
Combat leans hard into the Paper Mario playbook with turn-based fights built around timed action commands, then items, badges, and partners that give you room to shape builds and change your approach mid-campaign.
Party members come with distinct skills you can equip and upgrade, so your roster choices matter as encounters ask for different damage, support, and disruption tools. Outside combat, it moves between storybook worlds that shift genres, including a noir murder mystery beat and Lovecraft-flavored threats, with sidequests, treasures, and secrets alongside office banter and even office decoration as you climb the corporate ladder.
Frosthaven (E.A.) Legacy of the Algox New DLC
- Developers: Snapshot Games
- Platforms: PC
- Release Date: July 31, 2025
- Steam Page

Also worth mentioning is Legacy of the Algox, a major new content update for the digital tabletop version of Frosthaven, expanding Snapshot Games’ digital take on Isaac Childres’ board game, published by Arc Games.
It pushes the campaign toward an escalating Algox conflict and adds a new Algox storyline plus a bigger chunk of playable content, including three new classes to unlock through scenarios, five new bosses, two new biomes, more than 25 additional quests, nine building upgrades for the outpost layer, Town Hall challenges, a new pet for the Stables that provides a battle edge, and 31 new items that feed back into the game’s ability card combat and long term party progression in single player or online co op for two to four players.
Blightstone (E.A.)
- Developers: Unfinished Pixel
- Platforms: PC
- Release Date: January 20, 2026
- Steam Page

I’ve already put about 9 hours into Blightstone, which entered early access this week, and honestly, that’s not something I do very often; I usually prefer to wait for the full release. That said, this dark fantasy tactical roguelite from Unfinished Pixel really hooked me, so I decided to give it a dedicated preview.
The game is about a party escorting the Earthglass Crystal toward the Infernal Rift to destroy the demon overlord Korghul and end the corruption.
Combat uses free movement rather than a tile grid, so cover and angles matter, and enemies can close in from anywhere, while the battlefield leans on interactive terrain and weather, letting you burn long grass, herd foes into water to boost electric attacks, or fight through fog, rain, and wind that change visibility and accuracy.
The current Early Access build includes three maps across five biomes, a run structure made of more than 150 travel nodes, five hero classes including Brawler, Hunter, Arcanist, Druid, and Priest, and a progression layer with 10 crystal gems, 24 runes where you pick up to six at the start, 14 Continuum Forge upgrades, and 28 campfire events, with runs featuring 38 enemies, two minibosses, and three main bosses.
Annulus (Playtest)
- Developers: NIRVANA
- Platforms: PC
- Release Date: TBA
- Steam Page

One title I wasn’t familiar with at all is Annulus, which is shaping up to be a free-to-play strategy RPG. A demo is now available. I’ve already installed it, and I’m planning to give it a spin this weekend.
It is developed by NIRVANA, and it puts you in charge of leading a mercenary regiment across the continent of Novisess, recruiting units from humans, orcs, and elves, then shaping them with inscriptions, classes, and weapon skills into squads built around roles like knockback, tanking, or decay setups.
Mercenaries level up and can mutate into new forms, and key characters bring unique auras that push you to think about formation play. Combat leans on matchup rules, with a melee counter loop where swords beat axes, axes beat spears, and spears beat swords, plus a ranged “overwhelm” mechanic that spikes damage in specific situations like bows versus flying enemies and staves versus Decayed Ones.
The battlefield layer adds random weather, elemental interactions, terrain, day-night cycles, and vegetation effects, and it ties a Contamination Value system into buffs and debuffs that can swing a fight if you misread the state of play.
A world map with exploration points and branching choices that can trigger new battle events alongside the main story. It is listed as coming soon on Steam for Windows, it requires a third-party account, and it is currently running a limited-access Steam playtest from January 23 to January 30, 2026, with progress wipes at the end.
Dungeon Slayer: Tactics
- Developers: LeeT Game
- Platforms: PC
- Release Date: January 22, 2026
- Steam Page

Another very interesting title I talked about some time ago is Dungeon Slayer: Tactics, a tactical RPG by LeeT Game, released on PC via Steam and built around small-squad missions set in dark fantasy dungeons.
Battles play out on hex-based maps where each unit uses movement and skills, and the game leans on terrain advantage, traps, and environmental objects to win fights without brute-forcing stats.
There is also a demo that shows the core loop with four missions and three heroes: a Warrior, a Mage, and a Knight, each with their own abilities. In the full game, the hook is unlocking more heroes and using dungeon features like explosive or flammable barrels, plus trap setups, then lining up angles so enemies eat damage at the worst possible time.
Odds Chronicles (Demo)
- Developers: Team Mojo Games, eSolu Games
- Platforms: PC
- Release Date: TBA
- Steam Page

Another cool demo to try is Odds Chronicles. A tactical roguelite RPG from Team Mojo Games and eSolu Games, planned for PC in 2026, where each fight starts with a dice roll that you use as your action economy.
Players control Evryn, a fallen royal bodyguard, then unlock more heroes with their own starting kits and custom dice loadouts as runs progress. Combat plays out on grid-based diorama maps where positioning and line of sight matter, and dice faces generate resources like Strength, Dexterity, and Arcane that get assigned to abilities, with the option to charge stronger skills over time or fire them immediately.
Unspent resources feed a bonus gauge that grants Wild Dice, so even bad rolls can be turned into setup for the next turn if the build supports it.
Runs branch through choices and encounters that can shift based on past decisions, then funnel back to the Tavern Outside of Time, a hub where Memory Shards fund permanent meta progression through unlocks like skills, consumables, and talent tree upgrades, with recruitable NPC helpers like a blacksmith who opens up forge options for new builds.
Wicked Seed
- Developers: Dead Right Games
- Platforms: PC
- Release Date: January 23, 2026
- Steam Page

In the past few hours, the long-awaited release of a title I strongly suggest you don’t underestimate has also arrived: Wicked Seed.
It’s a modern-day horror RPG from Dead Right Games that offers a hybrid combat loop where Ella (the hero of the game) reads enemy patterns in real time with movement, blocks, parries, and dodges, then swaps into turn-based attacks to exploit positioning, flanks, and well-timed counter hits.
Exploration pushes players into foggy forests, underground tunnels, and evacuated city alleys while they chase the mystery behind Ella’s past and the sudden spread of monsters, with hidden paths, optional puzzles, side stories, and gear that feeds directly into build planning.
Progress comes from combat, puzzles, and discovery, and the game leans on loadout choices through weapons, armor, and accessories, plus permanent unlocks earned via more than 150 optional challenges that award points for things like equipment parts and costumes.
It supports greater difficulties with remixed enemies and item placement, includes a built-in randomizer for reshuffled runs, and offers New Game Plus for continued leveling and cleanup.
Shardpunk 2 (Playtest)
- Developers: Clockwork Pile
- Platforms: PC
- Release Date: TBA
- Steam Page

Shardpunk 2 is Clockwork Pile’s next Shardpunk game, published by Retrovibe and currently running an open Steam playtest for its first alpha build, with a full release still listed for 2026.
In this sequel, the Capitol was sacrificed to break the biggest rat swarm, and now expeditions push back into those sealed ruins to scavenge fusion cores, rare crystals, and amber, while the player runs a forward outpost that expands through upgrades, directives, bartering, and tight resource allocation.
The alpha playtest is granted automatically through the Playtest section on the Steam page and launches from the Steam library, and this first version is built around the combat basics with a single mission that shows new systems like directional overwatch and the early pacing of the fights.
The same build also introduces a Resolve Points mechanic tied to actions like Rush It!, where spending too hard can push a character into panic at the end of the turn unless the squad stabilizes them through defensive choices or momentum swings like crits and multi-kills. Here you can find my first impressions of the playtest.
The Dungeon Of Horror (Demo)
- Developers: KiberKreker
- Platforms: PC
- Release Date: 2026
- Steam Page

I really didn’t know about it until today: The Dungeon Of Horror, a dark medieval dungeon crawler from solo developer KiberKreker, with a Steam demo available now ahead of its planned 2026 release. You play as a member of a royal squad sent to find a missing king, only to wake up in a nightmare dimension that reshapes itself as you go.
The hook is that you build your own route by placing corridors and intersections, then combine rooms to trigger different results, so the dungeon layout becomes part of your tactics.
Fights are turn-based, and the game stresses that attacks are not random, so reading the situation matters because one bad turn can spiral fast. Progress is tied to digging up secrets and artifacts while you push toward the pagan shaman Meir to stop the ritual and escape, with support for solo play plus online or LAN co op. For sure one to keep following.
CARNEDGE
- Developers: OneShark
- Platforms: PC
- Release Date: January 19, 2026
- Steam Page

It’s impossible to resist the dark, cartoon-style visuals of CARNEDGE. A Roguelite RPG from OneShark that debuted today, where each run puts one warrior in charge of carrying the Lantern of Eternal Flame across a collapsing world toward a lighthouse that needs to be reignited.
The combat pitch is deckbuilding feeding chaotic RPG auto battles, so players draft cards, stack gear and relics, then lean on elemental status effects like burn, freeze, shatter, and melt while summons help chew through corrupted enemies and bosses.
Progress comes from pathing across a world map packed with story nodes and quests, plus constant build reshaping run by run, with the store page calling out more than 300 hand-drawn items that visually show up on the character during fights, letting the loadout read clearly when a run turns into a tank setup or a summon-heavy build. Now available on PC via Steam.
The Fortress
- Developers: Baryonyx Games
- Platforms: PC
- Release Date: January 23, 2026
- Steam Page

The title from the Italian team at Baryonyx Games also oozes charm first and foremost, thanks to its dark gothic art style and a truly inspired design and core concept.
The game is called The Fortress and is a dungeon crawler that debuted this week, letting you play a nameless prisoner trapped in a lich’s fortress, pushing room by room through a procedurally generated path where death resets the attempt with a new prisoner taking the role.
Combat is driven by dice rolls, so your turn plan depends on what you roll and what your class and gear can convert those results into. The game offers nine classes, plus a loot layer with relics and gear meant to shift builds across runs, backed by a bestiary that lists over 70 enemies with bosses at the end of sections.
Between fights, story choices, and NPC encounters can turn into alliances or betrayals, with characters like vampire merchants and disgraced abbots acting as risky sources of help. A Steam demo is available if you want to sample the loop before committing.
Guild of Hunters
- Developers: Sunny Horizon Game Studio
- Platforms: PC
- Release Date: January 21, 2026
- Steam Page

Guild of Hunters immediately reminded me of Knights of Pen and Paper because of its visual style and UI. That said, it’s very much its own thing, as a turn-based RPG for PC, developed by Sunny Horizon Game Studio and published by GoGo Games Interactive, where a mysterious miasma spreads across a medieval world and twists local wildlife into monsters, turning hunter guilds into the last line of defense.
The core loop is running your guild between expeditions by recruiting and training hunters with different skills, then trading with merchants and haggling item prices to keep your party equipped for the next push.
Expeditions take you through hostile regions like haunted forests and forgotten ruins, with battles that lean on team composition and decision-making. As the corruption escalates, the game frames progress around resource management and choices that shape both the guild’s future and the hunt for the truth behind the miasma. The game is available on PC via Steam.
Warhounds (Playtest)
- Developers: Everplay DMCC
- Platforms: PC
- Release Date: 2026
- Steam Page

A genuinely interesting title also announced on my pages just a few days ago is Warhounds. It looks like a full-fledged XCOM-like experience, clearly striving to replicate the beloved gameplay mechanics of Firaxis’ series, but shifting the setting to a semi-futuristic urban African environment.
There’s a playtest on Steam you can try to join. I personally have a key, and it’s part of my plans for this weekend. I’m also planning to put together a short overview video covering it.
Beyond the tactical combat, the game will feature a strategic layer as well, where you manage your mercenary crew against a rebel force that has plunged the continent into chaos. Definitely a title worth trying and keeping a close eye on.
STARDUST: Wish of Witch (Demo)
- Developers: Kniv Studio Co
- Platforms: PC
- Release Date: Q2 2026
- Steam Page

Last one of this new releases recap is STARDUST: Wish of Witch, a pixel SRPG from Kniv Studio Co with a free Steam demo that offers about 1 to 1.5 hours of the opening chapter ahead of the full PC release planned for Q2 2026.
The demo focuses on grid-based SRPG battles with a three-character party, built around counter and combo systems, plus a card-driven layer where you get hands-on time with roughly 20 skill cards and ultimate abilities as you clear seven PvE stages.
Story presentation is part of the pitch, with pixel cinematics and recorded voice work framing a “stars and fate” setup that introduces the core cast and tone before the campaign opens up.
That’s everything my weekend recap has to offer, and in my opinion, there’s a really solid amount of interesting stuff here. Let me know what you think, and by now, you know where to find me. Have a great weekend. Ciao

