Clash Royale has announced the August 2026 Balance Changes, which are set to bring another nice shakeup. This update focuses on reducing the dominance of Spirits, changing how Hero and Champion abilities work, and introducing several experimental reworks for cards like Witch Evolution, Battle Healer, and Void.
Alongside confirmed balance changes arriving with the August 2026 season, Supercell has also shared several Work in Progress Balance Changes that could be adjusted before release based on player feedback.
Balance Changes going live with the August season
Fire Spirit, Ice Spirit, Heal Spirit, and Electro Spirit
- Option 1: Hitpoints: 230 → 217 (-6%)
- Option 2: Speed: Very Fast → Fast (-25%)
This is left to us, the community, for feedback on which Spirit nerf option would be the better choice for the August Balance Changes. One of these two adjustments will be implemented with the upcoming season.
The hitpoint reduction would stop Spirits from connecting to Crown Towers on their own and make them easier to eliminate with cards like Archers, Archer Queen, Bomber, Musketeer, and Tesla.
The speed reduction would prevent Spirits from dodging attacks from Bowler, Firecracker, Hunter, and Magic Archer, in turn making them remain useful as distractions for slightly longer.
Supercell explained that Spirits have become too valuable for their 1 Elixir cost, with many decks replacing traditional support troops and spells with multiple Spirit cards. In 2026, Spirits currently have a combined usage rate of 53% in the Top 200 and 31% in Ranked.
Heroes & Champions
Hero and Champion abilities will have their ability cooldowns updated just for a single use from all abilities except Boss Bandit. The team doesn’t believe cooldown-based abilities add enough meaningful gameplay to justify their complexity. Since some Champions are affected more heavily by this change, Supercell is also preparing buffs for weaker options.
Goblinstein
- Doctor Damage: 92 → 135 (+47%)
Goblinstein receives a major damage increase as compensation for the upcoming ability changes.
Little Prince
- Hit Speed Conservation: 0s → 0.3s
- Guardienne Damage: 217 → 232 (+7%)
Little Prince will now maintain his charged-up Hit Speed for a short period while moving, making his enhanced attack speed more reliable during battles.
Mighty Miner
- Base Damage: 40 → 43 (+6%)
Mighty Miner receives a small damage increase and will now be able to defeat Skeletons in two hits at all levels.
Bug Fixes
Ronin
- First Hit Time: 0.3s → 0.4s (+33%)
This fixes a timing issue where Ronin could deal both parry damage and melee damage during the same attack window against charging units. His parry will also no longer cancel Golden Knight’s dash.
X-Bow
- Hit Speed: 0.3s → 0.4s (+33%)
- Damage: 43 → 58 (+35%)
- Projectile Speed: 1400 → 1600 (+14%)
X-Bow receives a stat redistribution to fix situations where it wasted shots against troops at the edge of its range. Despite the slower attack speed, its overall DPS will slightly increase.
Work in Progress Balance Changes in Clash Royale
Supercell has also revealed several experimental balance changes that are still being tested. These changes are not final and may be adjusted before release depending on gameplay data and community feedback.
Reworks
Hero Ice Golem
- 3rd Blast: Freeze Effect → Slow Effect
- Damage per Blast: 38 → 69 (+80%)
Witch Evolution
- Heal per Skeleton: 53 → 122 (+129%)
- Max Hitpoints: 1040 → 1326 (+28%)
- Now only heals from her first Skeleton wave
Battle Healer
- Damage: 148 → 204 (+38%)
- Hit Speed: 1.5s → 1.6s (+7%)
- Heal Radius: 4000 → 3000 (-25%)
- Healing: No longer heals herself
Battle Healer receives a major rework as Supercell continues reducing recurring healing mechanics. The card gains more offensive strength but loses some of its defensive sustain.
Goblin Curse
- Enemy Slowdown: 0% → 15%
Goblin Curse gains additional utility with a new slowdown effect.
Goblin Machine
- Rocket Travel Speed: 250 → 350 (+40%)
- Rocket Hit Speed: 3.5s → 5s (+43%)
- Melee Damage: 212 → 232 (+9%)
Goblin Machine receives improvements to make both its ranged and melee attacks more reliable.
Rune Giant
- Hitpoints: 2662 → 2816 (+6%)
- Enchantment Cast Time: 1s → 0s
- Enchantment: No longer enchants kamikaze troops
Rune Giant receives improvements while losing an interaction that created balance concerns.
Void
- Elixir Cost: 3 → 5
- Hit Frequency: 1s → 1.2s (+20%)
- 1 Target Damage: 340 → 696 (+105%)
- 2 – 4 Target Damage: 161 → 294 (+83%)
- 5+ Target Damage: 76 → 153 (+100%)
- 1 Target Crown Tower Damage: 48 → 97 (+100%)
- 2 – 4 Targets Crown Tower Damage: 25 → 51 (+100%)
- 5+ Targets Crown Tower Damage: 17 → 35 (+100%)
Void is being reworked into a 5-Elixir damage spell designed to counter high-health ranged units like Bowler, Executioner, and Hunter.
Nerfs
Hero Goblins
- Respawned Goblin Count: 3 → 2
- Deploy Time: 1.3s → 1s (-23%)
Hero Goblins have become one of the strongest swarm options, and this change gives opponents more time to react when defending against them.
Archers Evolution
- Power Shot Damage: 168 → 140 (-17%)
Archers Evolution receives a damage reduction to lower its overall strength in the current meta.
Giant Snowball Evolution
- Roll Range: 4.5 tiles → 4 tiles (-11%)
The reduced range makes Giant Snowball Evolution less consistent at controlling battles.
Goblin Barrel Evolution
- Decoy Goblin Damage: 89 → 66 (-26%)
The damage reduction lowers the extra pressure created by Evolution Goblin Barrel.
Goblin Cage Evolution
Goblin Cage Evolution will require more time between its strongest defensive rotations.
Mega Knight Evolution
- Uppercut: Every attack → Every other attack
- Heavy Troop Knockback: 2500 → 4000 (+60%)
Mega Knight Evolution loses some of its constant knockback pressure while gaining stronger knockback against heavy troops.
Valkyrie Evolution
- Tornado Damage: 84 → 42 (-50%)
Valkyrie Evolution’s tornado effect receives a damage reduction to lower its defensive value.
Bowler
- Projectile Range: 7.5 tiles → 7 tiles (-7%)
Executioner
- Projectile Range: 7.5 tiles → 7 tiles (-7%)
Wall Breakers
- Damage: 350 → 281 (-20%)
Wall Breakers receive a damage reduction to reduce their burst damage potential.

Buffs
Hero Tombstone
- Damage: 320 → 422 (+32%)
Hero Tombstone receives a damage increase to improve its offensive capabilities.
Minion Horde Evolution
- Hit Speed Slowdown: 50% → 33% (-17%)
The reduced slowdown makes Minion Horde Evolution less frustrating while maintaining its defensive role.
Princess Evolution
- Slow: Every 3 attacks → Every other attack
- Slow Duration: 7s → 5.5s (-21%)
Princess Evolution receives a timing adjustment to make its slow effect more consistent.
Goblins
- Damage: 120 → 125 (+4%)
Goblins receive a small damage increase to improve their overall value.
Spear Goblins
- Hit Speed: 1.7s → 1.6s (-6%)
Spear Goblins gain a faster attack speed to improve their damage output.
Suspicious Bush
- Bush Goblin Hitpoints: 304 → 337 (+11%)
Suspicious Bush receives additional durability to help it survive longer during pushes.
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