Here are the main RPGs, turn-based strategy games and a few related hybrids due out throughout November. The month ahead is full of indie stuff that I’m sure many of you will find interesting, plus a few of the bigger names (in fact, some very big names).
Below are the games that I personally think are the most interesting (although it’s very possible I’ve overlooked something). If I have, let me know, and I’ll go back and catch up on those in the Saturday recaps and update the page where I’m tracking all the releases of the year.
With that, I think November has a few interesting things to offer across a range of subgenres, so let’s go through the major RPG and strategy releases coming to PC and consoles in November 2026.
Food Devils
An original SRPG, where you fight and cook.

Developer: Studio Daimon | Platform: PC (Steam) | Release: November 3, 2026 – Early Access
The apocalypse has done absolutely nothing to improve restaurant staff. Food Devils has you in charge of a kitchen whose next recruits are also its next ingredient hunters. Expeditions see one Food Devil paired up with up to four human adventurers who go on tactical expeditions through procedurally generated environments.
The monster loot they pick up becomes food, which in turn helps bring in more customers and gives you more options for your next expedition. Devil Contracts will modify your adventurers’ abilities and movement, whilst restaurant customization and relationships provide you with something to manage between runs. It’s a pretty good excuse to turn party building into a rather dubious catering operation.
Astra Bestiary
A new monster-collecting RPG on the horizon.

Developer: Bicho Feo | Platform: PC (Steam) | Release: November 3, 2026
For your monster-collecting dose, November has Astra Bestiary waiting for you. An RPG with long-term appeal. You hatch the Beasts, you raise them, you guide their evolution through your care, and you take them into turn-based battles as you explore the ruins of a long-dead civilization. Your adult companions can also be used as mounts. The most interesting bit is what happens when a Beast dies.
All the power it has accumulated in its lifetime is preserved in an orb which another creature can absorb. So every generation makes a contribution to the overall total even after its journey is over. It’s all about exploration, raising the Beasts, and having a bestiary full of the history of a world that has long since been lost.
Underkeep
Old-School RPG at its best.

Developer: Rake in Grass | Platform: PC (Steam) | Release: November 5, 2026
I’ve already got my key, very kindly provided by the developer, so over the next few days I’ll be diving headfirst into Underkeep. A first-person dungeon-crawler RPG that absolutely oozes pixel-art style and old-school charm, far too much for me to simply ignore.
The game sees you send four adventurers through hand-crafted locations full of hidden corridors, puzzles, optional bosses, and inhabitants you can talk to. Movement is on a grid, and encounters are turn-based, with you having to consider the stamina and mana your party can afford to spend.
There’s also an automap with custom markers, which is great news for anyone whose exploration strategy is to promise to remember a locked door and then promptly forget where it was. I tried the demo a while back, and I was left absolutely desperate to carry on with the adventure. That’s usually a pretty good indicator that there’s something worthwhile there.
Dominus Gladiatus
Ready to manage another gladiator school?

Developer: Brain Seal Ltd | Platform: PC (Steam), PlayStation, Xbox | Release: November 5, 2026
The Brain Seal team are absolutely the experts when it comes to style. I’d say they know more than a thing or two about the subject, if you look at what they’ve done previously on the Dark Quest series. Now take that same sense of style and put it in a gladiatorial context, and you’ve got Dominus Gladiatus.
Here you’re running a gladiator school. You recruit prospects, you expand your school, you decide how much training you’re going to do versus how much you’re going to be concerned about injuries, fatigue, and morale. The weapons and armor you give your fighters define their role prior to the automatic duels and team battles. The other schools are all competing in the tournament, and the crowd can have an effect on your results.
We’re not really talking about an RPG at all, more of a management game which, personally, I’m very much into. Another title you should definitely have on your radar.
ONE FENIX DOWN
A pure JRPG-inspired adventure.

Developer: Regalcraft Games | Platform: PC (Steam) | Release: November 9, 2026
ONE FENIX DOWN is very much in the SNES-era RPG tradition in terms of its pixel art and the sheer size of its cast. You start off with a young miner whose problems quickly escalate into a tale of war, family history, and redemption. There are 14 playable party members on offer.
Standard turn-based combat uses elemental magic, traps, martial arts, and monster abilities, with character-specific Excedo skills becoming available as their meters fill. There are three difficulty settings to suit different tastes. I’m particularly keen to see how the rotating party works throughout the course of the story. Anyway, a game for all the JRPG lovers like myself
Annihilated
Decide which fallen hero you want to save.

Developer: Death Kumiai | Platform: PC (Steam) | Release: November 10, 2026
The Annihilated rescue mission kicks off with a very restrictive rule: you can only bring one fallen hero out of the dungeon. The hero you pick determines which of the four stories you go down. You fight your way through the dungeon via turn-based card battles. Equipment is in the form of cards with a limited number of uses.
Breaking a weapon at the right moment can result in a Fatal Strike on a staggered enemy and allow you to take their gear. Broken items also leave behind Curses, which can negate bad rolls or assist you in future attempts. It’s a very satisfying blend of resource management and character drama, especially when the best thing you can do is break your gear.
Catalyst Core
Imbue your cards and play with elemental properties in this new tactical roguelite.

Developer: Satk | Platform: PC (Steam) | Release: November 11, 2026
Catalyst Core is a tactical roguelite that is all about elemental reactions on a tactical grid. Your cards can be imbued with Pyro, Hydro or Dendro allowing you to change their elemental properties and build up combinations from the tools you have at your disposal. Elemental Cores provide another dimension of customization by boosting elements, reactions, and certain types of play.
You’re constantly being encouraged to tweak your approach as you go through a run via random encounters and rewards and movement is key to setting up the next sequence of attacks. The appeal is in the way a well-constructed battlefield and a well-assembled hand can work in tandem.
Metaphor: ReFantazio – Nintendo Switch 2
Another chance to discover one of the best ever JRPGs.

Developer: ATLUS | Platform: Nintendo Switch 2 | Release: November 12, 2026 – Switch 2 release
Nov also sees Metaphor: ReFantazio arrive on the Nintendo Switch 2, so if, for whatever reason, you missed it the first time around, now’s your chance to play it on Nintendo’s new platform as well. Archetypes determine your party’s combat roles, and the battle system is a hybrid of turn-based and real-time. Outside of combat, the calendar forces you to choose each day between exploring, doing quests, developing relationships, and working on your virtues.
This is one of those games that frankly doesn’t need a whole lot of words at all (or indeed any convincing from me) to get you wanting to play it. It’s absolutely one of the very best JRPGs ever made, and I’m quite sure of that.
Blood Sword
A new gamebook turned into a tactical RPG.

Developer: Prime Games | Platform: PC (Steam) | Release: November 12, 2026
Another developer coming back with a new and interesting project is Prime Games, the team that made Fabled Lands. This time they’re back with Blood Sword, a tactical RPG take on the Dave Morris/Oliver Johnson gamebook series. You’ve got four classes to choose from: Warrior, Trickster, Sage and Enchanter.
You fight on hex grids with a range of abilities that all have a cost (healing for the Sage draws on his own life, an Enchanter’s magic can go horribly wrong). There’s a quest to find a legendary sword that’s scattered around the dark fantasy world and branching choices are a feature of the journey.
There are five difficulty levels to play on, with the higher difficulties introducing permanent losses and some irreversible decisions. The draw is the mix of gamebook-style uncertainty and party tactics where simply surviving the story is going to take more than a well-armed Warrior.
Dungeonbound
First-Person inventory management autobattler.

Developer: louidev | Platform: PC (Steam) | Release: November 15, 2026
Dungeonbound hands the actual fighting over to you. It’s a retro first-person presentation with battles resolving automatically in speed-based turns. Your actual decisions are about your heroes, your gear and the layout of your board. The campaign is incremental so you can keep your loot and upgrades after death which gives you a very good reason to go down into the dungeon again.
There are separate roguelike runs which bring in builds from other players, and there’s a co-op mode for 2-4 players. The co-op and the roguelite runs have different progression rules, so the appeal is quite varied, from the prospect of slowly building up a single character through the campaign to the sheer fun of seeing if your very carefully constructed build can make it through a full run.
Raiding Season
Vikings, raids, and loot, a lot of loot.

Developer: Horse Pocket Games | Platform: PC (Steam) | Release: November 20, 2026
If you come to TBL regularly you’ve probably already come across Raiding Season as I’ve mentioned it in my lists more than once.
It’s a roguelite RPG where you’re leading a band of Vikings on their raids. The battles take place on hex-based maps; you can pick from several classes when putting together your team, and the progression system is always asking you how far you’re prepared to go with your risk and when it’s time to pull back and come home with the loot.
The loot is going to weigh you down, and the alarms and local reinforcements make the resistance more and more of a threat. That gives the campaign a nice amount of tension between winning the next fight and still having the strength to walk away with your loot.
Attack of the Astrals
Into The Breach combat system and lots of heroes to control.

Developer: Hewer’s Workshop | Platform: PC (Steam) | Release: November 26, 2026
Here’s one of the most interesting new projects coming in November. Attack of the Astrals takes its cue directly from Into the Breach and brings that sort of tactical combat into its own fantasy world where a large cast of heroes have to go up against the Astrals.
On the battlefield you’ll bring three heroes into each fight, each with their own Zodiac skill and their own set of consumable scrolls. The skills can be used to reposition enemies across the map (e.g. pushing them into a trap or directly into enemy fire).
Add some charming pixel art visuals and a progression system with a rather interesting twist in that the enemies get stronger as your heroes do. This keeps the challenge at a consistently high level which of course is a good thing because after all we love it when a video game just keeps on smacking us in the face, don’t we?
Astral Throne II: Age of the Phoenix
A Fire Emblem-Style SRPG with a roguelite progression.

Developer: Zero Sun Games | Platform: PC (Steam) | Release: November 26, 2026
Chapter 2 of Astral Throne is coming up at the end of the month and I think it’s definitely one to watch. The first game was a Fire Emblem-style SRPG with a roguelite structure, and I really enjoyed that.
The follow-up looks like it’s going to be very much the same route: a tactical game with a world map that changes as you go, and the ability to develop your party through equipment, skills, and the various discoveries you make over the course of your runs.
There are weapon and magic triangles, experience distribution, and permadeath to keep the combat firmly in the traditional strategy RPG bracket. The bulk of the adventure is driven by camp relationships and the narrative, which is a revenge story by fantasy author Shami Stovall.
GrimKeep
Dice, poker, and an astonishing art style for the new project from Demeo developers.

Developer: Resolution Games | Platforms: PC (Steam), PlayStation 5 | Release: November 30, 2026
GrimKeep closes the month out with dice, equipment combos and a princess whose very survival is completely outside the remit of the mission. It’s a dark fairy tale roguelite where you assemble a bag of special dice and then combine the results of those dice with items which give you bonuses and multipliers.
You have healing, poison and all sorts of other dice effects which give you different avenues to pursue, and the Crucible allows you to combine items and their abilities into something new. The paths you take through the cursed city will bring you encounters and a number of decisions around risk.
If I haven’t messed up somewhere along the line, then these should be pretty much all the most significant RPG releases coming out in November. As ever, let me know what you think and whether you’re going to give any of them a go. In the meantime, have a great day. Ciao!

