A curated list of the most promising turn-based tactics and SRPGs coming to PC.
Following the many new announcements for strategy RPGs, or more commonly referred to as SRPGs, that have rolled out over the past few days, as mentioned earlier, I decided to take advantage of a quiet morning and the Republic Day holiday here in Italy to round up some of the most interesting upcoming titles, primarily headed to PC, though many of them will also be available on consoles.
Without fear of exaggeration, I can say this genre is one of the most beloved among players who enjoy turn-based mechanics. Leading the charge, of course, is Fire Emblem, whose grid-based combat system and class progression have shaped, and continue to shape, the vast majority of projects currently in development.
This list brings together some of the most promising upcoming SRPGs currently on my radar. Some lean into classic grid-based battles and class systems. Others mix tactics with roguelite structure, political choices, large-scale war, terrain manipulation, or narrative consequences.
They are different in tone and scope, but they all share the same core appeal. They ask players to think before acting, care about their units, and win through smart decisions. From my list emerged 16 turn-based SRPGs that you should know about.
Soverain: An Eternal Legend
- Developers: Jonathan BRASSAUD
- Platforms: PC
- Release Date: To be announced
- Steam Page
I want to start with one of the projects I’ve been keeping a close eye on, one that recently blew past every milestone in its Kickstarter campaign. I’m talking about Soverain: An Eternal Legend.
A pixel-art tactical RPG built around political tension, noble bloodlines, army management, and interesting boss battles with giant creatures.
The story begins after the death of Samon Lenastie, Lord of Eracline, as his son Conor rejects the throne and searches for his missing brother. The game leans into classic turn-based tactics with party preparation, class choices, equipment planning, and character bonds that affect morale.
As noted, it features larger-scale encounters, with towering enemies designed to push players beyond standard skirmish tactics. For sure, one of the most promising SRPGs out there.
Calame
- Developers: Nextale Games
- Platforms: PC, PlayStation 5, Xbox Series X|S
- Release Date: 2026 on PC, console versions planned later
- Steam Page

Another incredibly promising RPG featuring a tactical combat system and some intriguing new ideas is Calame, which was announced just in the past few weeks.
Calame is a narrative-driven tactical RPG where legend is not just background lore but also a battlefield system. Players lead Kenmare and the Panthers against the King of Light, managing an uneasy rebellion split between two different visions of the future.
Combat uses grid-based positioning, unit direction, class synergy, Overdrives, and a key mechanic called Correction, which lets players alter terrain during battle through the Legend resource.
Choices also affect alignment, party traits, relationships, and the course of the Chronicle. With up to 15 playable characters, rival factions, and tactical maps shaped by story decisions, Calame looks like a smart fit for players who want SRPG combat with narrative consequences.
RuneCipher
- Developers: Rasmalai Studios
- Platforms: PC
- Release Date: To be announced
- Steam Page

Another recently announced title is RuneCipher, which mixes turn-based tactics with active combat elements, giving its battles a more reactive rhythm than a traditional grid RPG.
The story follows Noni, a young guild member searching for an ancient relic tied to forbidden time magic. Its tactical layer is built around stamina, class-based roles, and environmental interactions.
Wind can spread fire through grass tiles, thunder magic can conduct through water, and fog can affect defensive options. Add hand-pixeled sprites, ruins to explore, and a story about a collapsing magical order, and RuneCipher has the bones of a systems-heavy indie SRPG.
Tactics Wanderer
- Developers: Critical Damage Studio
- Platforms: PC
- Release Date: Coming soon
- Steam Page

The developer behind this game already worked on something quite near the genre I’m talking about in this article, but with a more oriented roguelite-formula, here with its new game Tactics Wanderer he goes straight for the classic SRPG crowd, with more than 40 classes, a 24-chapter campaign, and a structure clearly built around party growth and tactical planning.
Players travel with seven heroes from seven kingdoms after the continent of Athelon is attacked by the mysterious Armond. Combat uses class skills, Skill Rings, active and passive abilities, mana costs, item use, and equipment choices. Standard weapons have no durability, while stronger Masterwork weapons add durability back as a tradeoff.
Standard mode avoids permanent death, but Hard Mode uses a zero-casualty rule where losing any unit ends the battle. It sounds old-school in spirit, but flexible in how it handles difficulty.
Prelude Dark Pain
- Developers: QUICKFIREGAMES
- Platforms: PC
- Release Date: Q3 2026
- Steam Page

One of my personal most anticipated here is for sure Prelude Dark Pain. Dark fantasy tactical RPG set in Statera, a world scarred by an ancient force known as the Dark Pain and ruled in part by the brutal Order of the Ashen Crusade.
Players follow Soren, a former warrior turned blacksmith, as he joins a rebellion and leads a growing group of heroes through grid-based battles. The game focuses on squad building, class roles, terrain use, and skill synergy, with up to five heroes deployed in combat from a roster of more than 20 playable characters.
Each hero has talent branches and a broad skill pool, while battles use positioning, high ground, moving environments, and mission challenges to reward careful planning. Outside combat, players manage resources, upgrade equipment, take on world missions, and send heroes on raids, with story choices affecting both recruitment and the wider campaign. For sure one of the best here.
Years of Division
- Developers: Cold Sap Games, LLC
- Platforms: PC
- Release Date: To be announced
- Steam Page

Now, an indie project I talked about a while ago on TBL. Years of Division is a story-driven tactical RPG about two kingdoms pulled back into war shortly after peace seemed possible.
Players follow Annaka and Arcett, princess and prince of Kaylia, as alliances break, families split, and the continent of Yelos falls into conflict again. The battle system focuses on turn-based tactical encounters, flexible magic, counter-attacks, critical attacks, and character builds shaped by player choices.
Magic can heal, buff, change terrain, transport units, and damage enemies, which should give each map more room for tactical problem-solving. Bonds between allies also grant buffs, adding a character layer to the squad-building side.
Tyrant Tactics: Birth of Revolution
- Developers: Vaporwave Studios
- Platforms: PC
- Release Date: Coming soon
- Steam Page

Let’s step slightly outside the usual formula, if only in terms of setting compared to the other games on this list with fantasy that takes a back seat to futuristic guerrilla warfare in Tyrant Tactics: Birth of Revolution.
It takes the SRPG formula into a sci-fi war setting with factions, mechs, and multiplayer support. The game lets players control one of four factions and command 28 different units, including 16 unique mechs, across land, sea, air, and even space.
Its campaign is set in 2088, where revolutionary forces push back against the United Nations of Earth, with more than 20 levels planned for the single-player story. The multiplayer side supports local and online play for up to four players, which gives it a different angle from most indie tactics RPGs. It feels closer to a wargame-inspired tactics title with an SRPG edge.
Hibera, Requiem for the Forgotten
- Developers: Bad Juice Games
- Platforms: PC
- Release Date: Coming soon
- Steam Page

I’m a huge fan of retro-inspired visuals, if it were up to me, I’d want every game to embrace this kind of art direction. That’s exactly why Hibera: Requiem for the Forgotten stands out as one of my favorites on this list, especially for the way it presents itself.
It is a tactical RPG inspired by the GBA era of Fire Emblem, but it is not just chasing nostalgia. The game follows two bands of friends and warriors on opposing sides of a continent-wide war, with a setting inspired by Irish culture and the Italian Renaissance.
Combat includes a classic weapon triangle, a separate magic triangle, buffs, debuffs, consumable items, and irreversible stakes. The design removes weapon durability and special promotion items, which points to a cleaner take on old SRPG rules.
With hand-drawn pixel art, 2.5D presentation, and a focus on war from multiple perspectives, Hibera has a strong genre pitch.
Tide Of Tactics
- Developers: Lyrical Games
- Platforms: PC
- Release Date: 2026
- Steam Page

Now for a compact medieval tactics RPG i have to show you Tide Of Tactics which is built around commanders, faction identity, terrain, and map control.
Players choose a commander, each with a unique unit and abilities, then fight on grid-based maps where traps, castle control, villages, roads, and weather all matter. Rain and snow can change movement cost, visibility, and tile defense, while caltrops can block key points and castles require siege pressure before capture.
The game also includes single-player, local and online PvP, Steam Workshop support, and a level editor for custom maps. It is less story-heavy SRPG and more like a sharp tactical sandbox.
BRIGANDINE ABYSS
- Developers: Adglobe
- Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2
- Release Date: August 26, 2026
- Steam Page

Every title on this list is an indie project, with varying levels of development behind them. The one clear exception, both in terms of production scale and the strength of the franchise it belongs to, is the newest entry in the BRIGANDINE series, BRIGANDINE: ABYSS.
It brings back the large-scale fantasy strategy structure of the Brigandine series where players choose one of six factions and fight for control of the continent of Meltitea while facing the Abyssloa Empire.
The game mixes nation management with turn-based tactical battles on a hexagonal grid. During Organization Phases, players strengthen troops and prepare their forces. During Attack Phases, they invade neighboring nations to gain resources and personnel.
Story Mode focuses on the six nations, while Mission Mode lets players choose from 24 nations, each with its own win condition. It is broader than a squad-based SRPG, but its hex battles and army development put it firmly in tactics territory.
Goddess of Strategy
- Developers: Lost Grace Games
- Platforms: PC
- Release Date: To be announced
- Steam Page

Going back in pure indie territory, we have Goddess of Strategy. A tactics title that blends SRPG combat with roguelite structure and Greek mythology.
Players lead mortal heroes through grid-based battles while restoring the power of the Olympian gods and hunting the Seven Deadly Sins. Each run brings branching routes, resources to manage, handcrafted tactical maps, boss encounters, and party builds shaped by skills and divine blessings.
The roster includes roles such as cavaliers, rangers, clerics, and witches, with more than 150 skills and synergy effects to experiment with. Between runs, players invest in upgrades, unlock characters, and deepen bonds with the gods. It looks built for players who like tactical positioning, build crafting, and repeatable runs.
Grey Heritage: Counter Gambit
- Developers: BTrain Studio
- Platforms: PC
- Release Date: To be announced
- Steam Page: Not available yet

There’s no Steam page to follow just yet, but many players are already familiar with the Grey Heritage series and have a good idea of what the newly announced next chapter, Counter Gambit, could bring to the table.
It follows Grey Heritage: Faded Vision and Grey Heritage: Noble Duty. Details are still limited, and there is no dedicated Steam page at the time of writing, but the project has been shown as a new development update for the series.
The previous Grey Heritage games are built around anime-style tactical RPG combat, medieval fantasy conflict, army management, and character-driven campaigns, so Counter Gambit is worth tracking for players who enjoy indie SRPGs with a strong Fire Emblem-style structure. For now, this is more of an early radar pick than a fully revealed title.
Those Who Rule 2
- Developers: Eldin Turulja
- Platforms: PC
- Release Date: To be announced
- Steam Page

I absolutely loved the first entry in the series, so when I found out indie developer Eldin Turulja was working on a sequel to Those Who Rule, I was thrilled.
This new chapter looks darker than the previous one, with a Balkan-inspired fantasy setting focused on identity, nationalism, unity, and civil fracture. Players lead a small militia as the country breaks apart, making choices that affect alliances, missions, and the future of the nation.
Combat rewards positioning, flanking, terrain use, zones of control, and ability chains that can squeeze extra actions out of a turn. The game also features 20 recruitable heroes, 46 branching classes, more than 200 abilities, cross-class expertise, gear synergies, and the option to recruit spared enemies as customizable units. It sounds like a clear step up in tactical depth and party building.
Astral Throne II: Age of the Phoenix
- Developers: Zero Sun Games
- Platforms: PC
- Release Date: Coming soon
- Steam Page

Another sequel I’m genuinely excited to share with you is Astral Throne II: Age of the Phoenix, which continues Zero Sun Games’ blend of tactical RPG combat and roguelite progression.
The story follows a revenge-driven journey tied to a divine conspiracy, with writing by fantasy novelist Shami Stovall. Players fight handcrafted tactical battles while navigating a procedurally generated world map, building a party through loot, classes, skills, shops, and relationship scenes at camp.
Combat includes weapon and magic triangles, permadeath, party synergy, and run-altering collectibles. The game also avoids stat-increasing meta-progression, meaning long-term progress should come from knowledge, unlocked options, and better decision-making.
Wicked Night: Holy Knights
- Developers: Blindcoco Studios
- Platforms: PC
- Release Date: To be announced
- Steam Page

Wicked Night: Holy Knights is a colorful tactical RPG announced during Indie Quest 2026, and it is about an army fighting to stop the Wicked Night from spreading across Solance.
It puts a strong focus on unit bonds, character builds, and streamlined inventory management. Each unit can carry four weapons, four items, one boot slot, and one shield slot, while consumables refill each chapter, and weapons avoid standard durability concerns.
Equipment can also be reforged to unlock new effects. Characters periodically choose between two skills when leveling, and more than 35 characters feature branching class trees. Relationships grow through battle, unlocking support conversations and direct combat benefits, which should make positioning and pairing choices matter.
Beaten Path
- Developers: Peacebreak Studio
- Platforms: PC
- Release Date: 2026
- Steam Page

And we’re wrapping up the list with a project I’ve been following for quite a while, though, precisely because of that, it had slipped off my radar a bit. Beaten Path came out of a successful Kickstarter campaign that reached its funding goal, but I haven’t seen many updates on it since then.
Regarding the game, it is a turn-based tactical RPG set in a world ruled by fallen gods and ancient machines. Players command Panna and her companions as they uncover lost memories, mythic powers, and a time-loop mystery tied to a forgotten war.
Battles use grid-based encounters inspired by Final Fantasy Tactics and Fire Emblem, with flanking, terrain use, unit synergy, and decisive abilities at the center of combat. Outside battle, the game features a richly illustrated overworld with shifting weather, landmarks, lore, narrative events, and hidden challenges. The customization side includes a flexible job system, dual-class loadouts, unlockable outfits, traits, and skill-based builds.
These are just some of the most interesting projects I’ve been keeping an eye on, but there are definitely plenty more I’ve either missed or haven’t discovered yet.
That’s why I’d love for you to share your thoughts and recommendations over on TBL’s new Reddit channel, which is about to hit 5,000 members. A growing community of genre fans and developers looking for feedback on their projects, and also a practical way to stay up to date with the articles we publish on TBL. See you there! Ciao

