Baladins is headed to consoles later this month. The tabletop inspired co-op fantasy RPG from Seed by Seed, published by Armor Games Studios, launches on February 20, 2026 for Nintendo Switch plus PlayStation 5 and PlayStation 4. The game is already available on PC via Steam, where it was released on May 15, 2024.
Short adventure “sessions” that play out through choices, encounters, and quick problem solving, this is what to expect in Baladins.
The party travels through Gatherac, moving between forests and towns while meeting locals who need help. The heroes are not saviors but performers, and their core job is to entertain. That tone shapes the quest design. A problem can be solved by throwing a party, making a meal, or leaning into a social moment that changes how an NPC reacts to the group.
Baladins builds variety around job-flavored toolkits. A Cook can prepare food that matters during a run. A Luxomancer is positioned as a crafty, outside the box problem solver.

A Dancer leans into performance and style. A Pyro brings heat when a situation needs force. The game talks up a broader cast of legendary heroes, but the real point is that each pick changes how the group approaches quests, what options show up, and how a party splits roles during co op sessions.
The story flow follows the same idea. Choices steer the run toward different results, and the game supports multiple endings that push players to replay with different combinations and decisions.

The big mechanical hook is its time pressure, tied to a dragon that threatens time itself. The game’s framing uses a rewind, sending the party back in time when things go wrong. That gives even small choices weight because a bad call can cost progress, then force the group to replay a stretch with new knowledge.
Baladins is meant to work in short play blocks. You can hop in, knock out a couple of quests, grab a few items, then stop.
Loot comes from traveling merchants and from finds during the journey, so a run has a clear rhythm of talk, quest, reward, and move on. In co op, one person can handle the conversation choices while another keeps track of items and what tools the party still has ready.

It supports solo play too, but the design reads like it expects chatter and negotiation, with a group deciding how to entertain a town or how risky a solution should be. Online and local co-op are both supported, with up to four players per party.
PC players have already seen the world expand after launch. Post-launch content introduced a Bard character who uses a lyre, plus Roazay, a new region described as a former war zone with its own NPCs, quests, and collectibles. That content is described as PC content at the moment, so console players should treat it as a separate point of interest until the console version clarifies what is included on day one.

Seed by Seed operates as a French co op studio founded by eight indie enthusiasts, and the group previously shipped Pile Up! Box by Box before moving into this more narrative, choice-driven format.
Baladins launches February 20, 2026, on Switch, PlayStation 5, and PlayStation 4 for $24.99, and it is available now on PC.


