Voice of Belldona launches on Steam with two playable heroes, over 120 cards, and formation-based battles.
Voice of Belldona is now available in Early Access on Steam, giving PC players a first full look at StoryCropStudio’s sci-fantasy roguelite deckbuilder. The game launched on May 20, 2026, with LoveStoryProject and Okasan’s Recipe listed as publishers. It is still unfinished by design, but the current build already has the main combat loop in place.

The core idea is not just to draw cards and play damage numbers. Voice of Belldona builds its combat around party formation, summoned allies, route choices, and build scaling across a run.
Players enter the Vortex Zone, choose their path, collect cards, trigger events, and prepare for enemies that can change the tempo of a fight. That gives the game a more tactical structure than a standard card battler, since positioning and board control matter alongside deck efficiency.


The Early Access version includes more than 120 cards, over 50 blessings, recruitable allies, multiple explorable regions, more than 40 narrative events, difficulty progression, and several build paths.
Blessings work as long-term modifiers, allies affect battlefield setup, and route decisions can alter both the risk curve and the type of rewards available before major encounters.
Two playable heroes are available in the current build. Rinsana seems built around a more direct combat rhythm, while Griza leans into summons and battlefield control.


StoryCropStudio expects Voice of Belldona to stay in Early Access for about six months. During that period, the team plans to expand the game with more cards, blessings, events, allies, difficulty options, story content, gameplay systems, balance work, UI and quality of life improvements, and localization polish. The studio also notes that the price may increase when the game reaches full release.
For players who like roguelite deckbuilders with a bit more battlefield management, Voice of Belldona looks built around the space between card synergy and tactical execution. The current version already gives players a playable foundation, but the interesting part will be how the team tunes enemy pressure, blessing balance, and hero identity during Early Access.

