Pick which gods to serve, stack blessings across your party, and try to survive handcrafted grid battles on the road to the Sin bosses.
Today I was able to spend about an hour digging through TBL’s pages to gather more information on an intriguing project that just surfaced on the Reddit channel. It’s called Goddess of Strategy, an SRPG with clear and openly stated inspirations from Fire Emblem, as well as Darkest Dungeon and Slay the Spire.
The developer is Lost Grace Games, based in Austria, and in my view they have something very promising on their hands.
Each run is structured around a route through branching nodes. You pick paths, hit encounters, and try to keep your team functional with limited resources. The game calls out merchants, shrines, a smithy, and secret events as part of that node pool, so the run pacing is meant to alternate between fights and setup decisions. That is the layer where you tune your build and decide when to spend.

Combat plays out on grid-based battlefields where positioning, range, and terrain are treated as first-class inputs. Maps are handcrafted, and enemies are AI-controlled. That usually points to fights built around map geometry and enemy patterns.
The game also mentions god-given techniques used to control the flow of battle, which reads like limited burst tools you time for swing turns, clutch saves, or tempo resets when a fight gets out of shape.
The party layer mixes fixed roles with run-driven loadouts. Heroes include cavaliers, rangers, clerics, witches, and more, with growth coming from training plus skill selection, claiming over 150 skills and multiple ways to customize characters.

God choice is the other big axis. You choose which gods to serve, then raise bond levels to unlock blessings, attribute boosts, and skills tied to that god’s playstyle. Looks like you can combine skills with blessings from multiple gods to unlock synergy effects.
The campaign structure is built around the Seven Sins. Regions are ruled by a Sin like Wrath, Sloth, and Envy, with each presented as a boss with unique mechanics. Environments called out include swamps, deserts, and desolated forests.

Between runs, the game has a home-base meta-progression layer. You return home to invest in upgrades, unlock characters, and deepen your connection with the gods as the Eternal Flame grows. There is also a Temple of the Gods system where offerings restore Olympian power and grant permanent upgrades that strengthen blessings and abilities on future runs.
It is the familiar roguelite arc of getting more knobs to steer builds and smoothing early run variance over time.
The Goddess of Strategy release date has yet to be announced. In the meantime, here you can find the Steam page so you can wishlist the game. Below is the announcement trailer.


