It’s the weekend, which means it’s time to check out what’s new to play if you’re into RPGs and turn-based strategy, because that’s all I cover here.
If you’ve been following my pages regularly, you’ll know that a few days ago I launched a new column dedicated to playable demos. That means you won’t find demos in this recap anymore; those now have their own spotlight every Wednesday.
With that out of the way, let’s dive into the latest releases that dropped over the past few days, because there are several heavy hitters worth adding to your radar.
Mewgenics
- Developers: Edmund McMillen, Tyler Glaiel
- Platforms: PC
- Release Date: February 10, 2026
- Steam Page
Let’s kick things off with this week’s headliner: the irreverent and wildly original Mewgenics, from the creator of The Binding of Isaac. This new tactics roguelite lets you build a growing house of cats, assign class collars, then send a squad into grid fights that lean on positioning, ability synergies, and environment interactions.
Cats that make it back bring scars and experience, and the legacy layer comes from breeding and passing down traits and mutations across generations.
The game lists 10 plus classes with 75 abilities each, 900 plus items, 200 plus enemies and bosses, and a 200 plus hour main campaign. If you like optimizing builds over many runs, this one is built to feed that habit.
Perfect Loop – Soleris
- Developers: Soleris Games
- Platforms: PC
- Release Date: February 9, 2026
- Steam Page

I’ll admit, I hadn’t heard of Perfect Loop – Soleris at all. A time-loop RPG that only hit my radar a few hours ago.
It is set on the island of Soleris, with the player stuck repeating the cycle to prevent a catastrophe. The structure leans on questlines that carry progress across runs when possible, so you are not replaying every discovery from zero each reset.
Combat is tactical. Action Points handle both movement and actions, mana fuels spells, and the game calls out positioning and line of sight as core factors in every fight.
It has two playable heroes with different progression rules. Diana levels up, allocates attributes, and gains new actions through equipment. Artemis is a dragon who cannot equip items and builds power through a dice-driven Dragon Breath system where you shape a dice pool, draw each round, and resolve results into effects like damage, healing, buffs, debuffs, summons, and essence.
Loot and crafting are part of the loop. Enemies drop weapons, armor, items, and enchantments, and the gear system supports dismantling unwanted drops into parts, upgrading rarity, and enchanting to push builds further. Outside fights, exploration unlocks fast travel, and the page notes that letting time pass makes enemies grow stronger.
Married Into Hell
- Developers: WorkNite Games
- Platforms: PC (Steam)
- Release Date: February 9, 2026
- Steam Page

A shoutout to something a little spicy, because every now and then, that’s good for both the mind, spirit, and body. It’s called Married Into Hell and is an adult visual novel that mixes rom-com scenes with dice-based, turn-based combat.
You play Aeolian, who has to clear 18 “proposal trials” to win the hell princess Flow, with fights breaking out against monsters and her intimidating mother.
It is published by Alice Publication and Eternal Alice Media, and there is also a separate demo page on Steam if you want a quick taste before buying.
Disciples: Domination
- Developers: Artefacts Studio
- Platforms: PC, PlayStation, Xbox
- Release Date: February 12, 2026
- Steam Page

Another major debut from the past few days is undoubtedly Disciples: Domination, the latest chapter in the dark fantasy strategy RPG saga set in Nevendaar, fifteen years after Queen Avyanna’s victory. It follows her rule from the capital of Yllian, with choices that shape faction reputation and how the world reacts.
Battles use a tactical grid, with unit synergies plus a strengths and weaknesses system to push matchup planning. Outside combat, the game leans on companions, world skills, and recruiting and upgrading units across five factions while you travel the world in real time.
It is positioned as the follow-up to Disciples: Liberation, published by Kalypso Media, and has received mixed reviews from players. Let’s see what happens in the next few days.
Demiurges (Out Of E.A.)
- Developers: Berih
- Platforms: PC
- Release Date: February 9, 2026
- Steam Page

Another title I’ve been keeping an eye on for a while has officially left Early Access in the past few hours. It’s called Demiurges and is a strategy roguelite that blends Heroes of Might and Magic 3 style map play with Slay the Spire style deckbuilding.
You roam the map with a group of heroes, pick fights for experience and resources, and push forward by beating guards that open new areas. When you clear a level, the whole map rolls over into the next one.
Before each skirmish, you build a deck from cards you have already unlocked. Card packs are bought with gems earned during runs, and playing cards can require specific resources you produce or loot on the map, plus occasional sacrifices.
Battles play out on a hex board with initiative-driven turns, and each faction has a town you expand with cards to recruit units, build structures, and produce resources for your plan.
Vampire’s Fall 2
- Developers: Early Morning Studio
- Platforms: PC
- Release Date: February 13, 2026
- Steam Page

I’ve never personally played the first chapter, so I can’t really gauge the level of hype some of you might have for Vampire’s Fall 2, but it’s only right to highlight it in this recap. A 2D dark fantasy RPG set up as a follow up to Vampire’s Fall: Origins that takes place two centuries later, in a world where vampires sit on top and humans are treated like property.
It plays out in a seamless open world with enemies visible on the map, and the page calls out that exploration and combat flow without loading screens.
Combat is turn-based and leans on tight resource decisions. Attacks, abilities, and even using HP and FP potions spend turns. It is a free-to-play game and includes optional in-app purchases, plus online PvP and cross-platform multiplayer support.
One small transparency note for the recap. The developer discloses AI-generated translations for non-English versions.
Astro Protocol
- Developers: Null Vector Studios
- Platforms: PC
- Release Date: February 8, 2026
- Steam Page

Astro Protocol is a turn-based 4X built around one-hour matches. You pick one of six factions, expand by colonizing planets and placing space stations that harvest resources from things like asteroids, gas giants, and stars, then push your economy further with refinery stations and terraforming choices that tilt planets toward industry, research, or logistics.
Combat runs on a one unit per tile hex grid, so fleet positioning matters as much as raw stats. Tech is split across three research branches, but the options are randomized each run, which stops fixed build orders from taking over.
The page also calls out randomized victory objectives, plus a big replayability pool with 8 minor factions, 24 ship types, 12 planet types, 100 plus technologies, 100 plus anomalies, 9 victory conditions, and 4 map generators. There is a demo on Steam, too.
Sector Unknown (Out Of E.A.)
- Developers: Creative Storm Entertainment
- Platforms: PC
- Release Date: February 12, 2026
- Steam Page

And to close things out, a highly intriguing CRPG that, after a stint in Early Access, finally launches in its full 1.0 form.
Sector Unknown is a solo-developed isometric sci-fi CRPG built around turn-based combat, conversation choices, and skill checks. It leans on the Fallout 1 and 2 and Wasteland style of structure, where talking your way through problems or using non-combat skills can matter as much as damage output.
The setup starts with a crash on Maku, which becomes a stronghold and a hub for systems like bounty contracts, research, and crafting.
Character building splits into an origin plus a personality trait, then you grow through six main attributes and a long list of technical and social skills like Engineering, Piloting, Persuasion, and Larceny. Research trees key off those non-combat skills, and the story adds a wider strategic layer with a “War Score” tied to recruiting factions and planets into an uprising. There is a Steam demo too. The developer also announced it has now officially left Early Access.
My article is wrapping up, but not before pointing you toward our brand-new Reddit community, where you’ll, of course, find every article I publish on TBL, along with tons of contributions from genre fans and indie developers. Have a great weekend. Ciao

