What’s not interesting, in Yacht Club’s opinion? Parrying. “Every game has a parry now,” he went on, “even Doom [The Dark Ages] has Dark Souls stuff in it.” The idea, then, was to create a combat system that evoked titles like the Castlevanias of old, in which keeping foes a whip’s distance away and striking when an opportunity arises is key.
“Games that don’t have a block,” according to Velasco, were the inspiration for Mina the Hollower’s combat, and the team were also keen not to include another genre convention: The dodge roll.
As a result, Mina’s toolkit instead revolves around careful use of her limited moveset against her enemies. Whip attacks, of course, will feel nice and nostalgic for those who have played the…

