I must admit I’m sleeping on this one, even if it looks awesome. Anyway, a few hours ago, Artifice Studio locked in a March 31, 2026, release date for Legends of the Round Table, with the Quebec studio bringing its unique Arthurian turn-based RPG to PC.
This is the next project from the team behind Sang-Froid: Tales of Werewolves, and it looks like a very deliberate shift toward a slower, more grounded kind of strategy game built around medieval values, court politics, and knightly duty.
Legends of the Round Table is presented as a 2.5D narrative RPG and strategy game that draws directly from Arthurian tales and 13th-century texts, with hand-drawn visuals modeled after illuminated manuscripts and music performed on period-accurate instruments.
Artifice is not just using King Arthur as a backdrop. It is trying to recreate the social codes, artistic language, and moral world that shaped those stories in the first place.

The combat system of the game features a tactical system built around mounted lance charges, honorable duels, squires who can swap weapons and take prisoners for ransom, and encounters where losses are permanent and they change the tone of every battle, especially in a game centered on a named roster of knights.
Players oversee the Round Table itself, decide who deserves a seat, assign knights to quests, and deal with a cast that includes Arthur, Lancelot, Gawain, Percival, and more than a dozen other figures from the legend.

Each knight has evolving traits, personal desires, strengths, weaknesses, and social preferences, with party cohesion playing a real role in success. The game also tracks their full lifecycles, including growth, aging, conflict, and death, which should give the campaign a stronger sense of continuity.
Quests inside the game deal in intrigue, mystery, romance, and moral judgment, with choices such as sparing a defeated enemy, condemning someone to death, or pursuing forbidden love feeding back into a knight’s honor and the future of the realm.

There’s also a card system that lets players use powerful tools like the Grail in key moments, which adds a more overtly mythic edge on top of the grounded medieval framework.
There is already a demo available on Steam, and Artifice said in its official hub earlier this year that nearly 15,000 players had tried it. The full game is currently listed for English and French, with Steam features including achievements and cloud saves.

