The solo developed Sci-Fi CRPG locks in its full launch date for PC
Sector Unknown is set to leave Early Access on Thursday, February 12, marking its full 1.0 release on PC via Steam.
The timing is a little unusual in a good way. When the game entered Early Access on July 16, 2025, it was already playable through its main story, with the focus shifting to polish, fixes, and usability work driven by player feedback. The full release is framed as a milestone with ongoing post-launch support planned for bug fixing and quality of life refinements.
For those who still don’t know, Sector Unknown is a solo-developed, isometric sci-fi CRPG built around turn-based combat and choice-heavy progression.
It opens with the player character escaping captivity, crashing on the planet Maku, and turning that starting world into a stronghold that acts as a base of operations. From there, the game expands into space travel across multiple planets and stations, with faction relationships that can be handled through force or dialogue-driven solutions.

The character build leans hard into stats and skills, mixing physical attributes with technical tracks like Engineering, Science, Computers, Biology, Finances, and Piloting, plus social and utility skills like Persuasion, Intimidation, Perception, and Larceny that shape access to interactions and alternate routes through quests.
Ahead of 1.0, the public change log shows the kind of upgrades that matter when you are spending dozens of hours in an isometric RPG.
Several updates target readability and navigation on the star map, including clearer jump gate destination labeling and planet tooltips, plus fixes tied to camera behavior when loading in space.

There are also quality-of-life touches aimed at reducing friction in long sessions, like a dedicated Resources screen that pulls collected materials into one place, an inventory toggle to hide resources by default, and a Tutorials section that lets players review unlocked tutorial entries at any time.
Dungeon pacing has gotten some practical trimming too. Completed interior areas now support a Return to Entrance button for faster exits in select locations, which is the kind of small routing change that adds up when you are clearing multiple sites across several planets.

The stronghold side received presentation upgrades as well, with dynamic visual indicators on Maku that reflect planetary defense upgrades like turrets, combat robots, supplies, and fortifications, so progress is readable without digging through menus.
Input support also appears to be a priority, with improvements called out for controller and Steam Deck play, including full D Pad navigation for core screens and controller-driven camera pan, rotate, and zoom behavior.
1.0 version is landing on February 12, 2026 on PC via Steam. Below is the latest trailer available.


